

Yet it’s a smart and highly innovative puzzling adventure nonetheless. In structure and humour, Superliminal leans a little too heavily on Valve’s Portal for support, right down to having an amoral AI computer as one of its main characters. Even the game’s story is a surprisingly touching little tale about finding new angles on personal problems. It’s an incredible effect, and only one of Superliminal’s brilliant perspective-shifting tricks. To you, the can of soda or wedge of cheese you’ve picked up always looks the same size, but depending on how you move around relative to other objects in the room, when you put it down it’ll be as small as a pea or as big as a house. Superliminal has one of the coolest puzzling mechanics I’ve encounter since Portal, wherein you change the size of objects by picking them up and then moving around the room you’re in. I wanted to focus specifically on more recent puzzle games, rather than trot out the familiar classics like Myth and Portal, as it’s been a fantastic few years for inventive, ingenious puzzlers, while a few of these games deserve far more attention than they’ve received. So it’s time for me to provide that recognition in handy, easily digestible list format. It’s a heck of a task, and one that really doesn’t get enough recognition.

Oh, and you’ve got to come up with your whole puzzling concept in the first place. Now imagine designing 10 hours’ worth of said puzzles, in code, with enough variety to stop the player from becoming bored. Ever tried drawing a maze or creating your own crossword for someone else to solve? It’s difficult enough to make one that works, let alone make one that’s precisely balanced to be challenging without being obstructive. This is doubly unfortunate considering a good puzzler is also one of the hardest types of games to make. Puzzle games don’t always get the credit they deserve, often neglected in the all-time great rankings in favour of bloated open world games about sad mass-murdering dads.
